📚 UX Design Frameworks - Design Thinking 📚
✨Basic Definition✨
Design Thinking was initially mentioned by Noble Prize laureate Herbert A. Simon in his book “The Sciences of the Artificial”.
The framework helps design teams develop an understanding of users, and their pain points, experiment with hypotheses and create ingenious solutions.
📝 How it works 📝
The Design Thinking framework is used in the following manner:
🔶 1 - Empathize - Understand your user 🔶
⭕ Start by defining who the user is? What do they do? and try and build the persona of the user you wish to help or facilitate.
🔶 2 - Define - The pain points 🔶
⭕ Then with the help of the user personas try and come up with problem statements that accurately define the issues the user faces.
🔶 3 - Ideate - Purpose potential solutions 🔶
⭕ Once you are at this stage gather the troops and try to purpose multiple solutions for the problems outlined.
🔶 4 - Prototype - Build iteratively 🔶
⭕ Now that you have selected a potential solution, move forward by using your creative flair to bring it to life but in stages.
▪️ So to discuss the idea with peers you should use Low Fidelity prototypes
▪️ When presenting to stakeholders use High Fidelity prototypes.
▪️ When you want to test it with end customers use a working prototype.
🔶 5 - Test - See what works🔶
⭕ To test your solution arrange user groups or go to your user and present the design to them. Let them use it and provide you feedback about what they think works and what doesn’t.
▪️ In light of these findings, you can either go back to the drawing board and rebuild your prototype, or you can try and refine your problem statement or go into full-scale production.
Overall, the Design Thinking framework allows teams to rapidly innovate solutions for issues/problems within 5 steps.
However, the Design Thinking framework shouldn’t be taken as a sequential process. When using this framework you are at liberty to go back to a previous stage to tweak your assumptions or make changes to the prototype based on user feedback.